A technical process by which sounds are created or altered for use in a film, video, or other electronically produced work.
Origin: After Jack Foley (1891-1967), pioneering sound effect editor at Universal Studios in the 1930s.
We did the above over the weekend for scAIRcrows. Our foley session consisted of the below materials:
It's a fine line.
In a quiet room, we completely obliterated the above products. Now, it was slightly fun to just go mad on this stuff, it was also more technical than it probably looked. Hitting the melon in a certain way, hitting it too hard or too slow, it all resulted in different sounds and we had a specific list of effects we had to record so trying to coax those exact noises out of these objects meant that it wasn't quite the free-for-all that it may have appeared to be.
It was an interesting experience - playing with things in different ways produced sounds that you probably take for granted but when specifically listening out for them, sound quite nifty and should hopefully fit the carnage on the screen very well. I look forward to incorporating these recordings and filling out the audio experience in scAIRcrows. As mentioned in the last blog re. color correcting - whilst we have little means and a tiny production team coming to a grand total of three people, we are still very committed to creating the best possible piece of work that we can with the resources that we have. You may not even notice these sound effects in the final film but you would notice them if they weren't there!
I'll close with a picture from after the session - it's not often you can say you get to do this for professional reasons: