Monday 31 January 2011

Foley

A technical process by which sounds are created or altered for use in a film, video, or other electronically produced work.



Origin: After Jack Foley (1891-1967), pioneering sound effect editor at Universal Studios in the 1930s.
 
We did the above over the weekend for scAIRcrows. Our foley session consisted of the below materials:
 
We were doing this because a lot of the effects either didn't produce a sound or they produced the wrong type of sound and this was a way of getting in what you would typically expect to accompany the mayhem that unreels in the film. It's a bit of a weird one because I tried this out the other day, watching Scream. When the killer wields the knife, every single movement is exaggerated with the inclusion of a very audible 'woosh'. And because I was paying attention to the foley work ahead of what we were intending to do, I became very aware that the sound was extremely over the top. Really badly so. But, in the realms of the film world, it isn't. I wouldn't say you expect exaggerated sounds but you do expect any action to have an accompanying sound even if it wouldn't in a real life situation.
 
It's a fine line.

In a quiet room, we completely obliterated the above products. Now, it was slightly fun to just go mad on this stuff, it was also more technical than it probably looked. Hitting the melon in a certain way, hitting it too hard or too slow, it all resulted in different sounds and we had a specific list of effects we had to record so trying to coax those exact noises out of these objects meant that it wasn't quite the free-for-all that it may have appeared to be.

It was an interesting experience - playing with things in different ways produced sounds that you probably take for granted but when specifically listening out for them, sound quite nifty and should hopefully fit the carnage on the screen very well. I look forward to incorporating these recordings and filling out the audio experience in scAIRcrows. As mentioned in the last blog re. color correcting - whilst we have little means and a tiny production team coming to a grand total of three people, we are still very committed to creating the best possible piece of work that we can with the resources that we have. You may not even notice these sound effects in the final film but you would notice them if they weren't there!

I'll close with a picture from after the session - it's not often you can say you get to do this for professional reasons:

I've had more than a few people mention to me that they're missing the frequency of these blogs - again, it's really because at this point, there's not much else to say as far as our progress on the film goes. However, there's things that I can talk about related to the film so I will try and get a few more up very shortly!

Until then!

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